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Castalia House

Arts of Dark and Light Collection

Arts of Dark and Light Collection

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The Arts of Dark and Light series includes 3 books written by Vox Day

Book 1. Summa Elvetica

Book 2. A Thone of Bones

Book 3. A Sea Of Skulls

"The successor volume to A Throne of Bones, extends and deepens the Great Game played across Selenoth. The mysterious Watchers emerge as events grow wider and more subtle; with armies marching and leaders falling, they must now step out of shadows and reveal themselves to their selected minions in the Younger Races. The minions respond in various ways; what can be counted on is that The Watchers are not revealing the complete truth or timeline to their minions, each other, or maybe themselves. A gateway, an alignment, and an artifact are common elements, but the reader must determine which parts are true. Rudyard Kipling would approve of The Great Game play, and how leaders and common folk are portrayed.

Visions of intense beauty mix with prosaic household scenes, and acts of horror or terror are met with stern justice and supreme sacrifice. Treachery, double-dealing, and acts of mercy conflict and act at cross-purposes, creating unintended consequences and surprise outcomes. The action, battles, and intrigues build across species, realm, entire regions, with several startling climax moments of horror and glory, sufficient to make men weep in joy and grief. Some characters may not be seen again; others – perhaps leave a legacy, or return through Grace?

The narrative and writing style are reminiscent of The Lord of the Rings. The prose is well structured, but doesn’t have the depth or meter of an Oxford Don. The author would make Tolkien smile, with a sprightly and almost gleeful Thomistic analysis of a question by one character, something worthy of placement in Christian epic fantasy. This is a worthy addition to the set of Epic Fantasy as an homage to Tolkien, supporting the Good, Beautiful and True, and explicitly Christian in structure.

The characters range from an orc leader of decent but evil intellect, promoted for rational acts to protect his lads, to a decrepit, nearly deceased elf Magister who answers dire pleas for help – but with painful costs for his people and himself. Several heroes and villains continue, with greater depth and subtle character revelations. Some are introduced, some strengthen their positions, while others make their final curtain call. This is the way of all life in Selenoth, as is true in our world. All are striving to protect and defend what is Good, Beautiful, and True or its Inverse, driven by their faith, morals, and internal desires.

Highly recommended for high school ages and above. Be prepared to make side studies of politics, Republican Rome, faith and theology, logic, logistics, and poetry, and enjoy the excursions."

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